Delving into the Crypts

Why do they always have dead things in them?

Upon defeating the Orc leaders, our heroes searched the orc encampment for the thing that all heroes look for – treasure. Moving past the celebratory kobolds, the party discovered a small hidden room used used by the orc leaders. Inside, they discovered a journal with what appeared to be a conversation between two people. Unfortunately, half of the conversation was in a language none could understand. From the half that they could read, they discovered that the orcs were not here at random, but were looking for a box believed to be in the Dragon’s possession. Furthermore, it appears another person entered the crypts and caused them to become unsafe. As the heroes are reading the journal, writing, in this unknown language, magically appears on the page. They decide to keep the journal for further study.

True to her word, the dragon has a kobold show our heroes the path to the crypts. The kobold guide leads our heroes down an ancient hallway where it abruptly ends. A chasm, impossibly deep is before them, as if the ground was torn asunder. The koblold explains that the citadel continues on the other side of the chasm and all they have to do is jump across.

Leading the way, Draaka easily leaped the five foot expanse. After quickly checking the other side, she motioned for her party to join her. Unbeknownst to her, a skeleton was lurking around the corner out of sight. Lurching out of the darkness, it attacked the barbarian. However, the lone skeleton never stood a chance as Draaka made short work of it with her mighty greatsword as the rest of her party jumped across the chasm.

Now on alert, the party scoured the remaining rooms looking for the skeleton’s friends. Not finding any, they decided to split the party. Kokassa and Lyhanna would remain behind in case the kobolds became emboldened while the rest of the party examined the lower crypts.

Upon delving into the lower crypts, our group of heroes came across a barred set of doors with the sounds of shuffling creatures on the other side. Peering through the hole, Draaka was able to make out around a dozen more skeletal warriors. Realizing their energies and resources were depleted the group made a tactical decision to rest in one of the rooms above and come back again tomorrow. As the party rested, Kendra recalled some lore regarding skeletons and how to kill them.

After an uneventful night, the party once again spit apart and the four adventureres delved into the crypts. Outfitted with some new-found gear and an idea on how to kill these creatures, our group threw open the doors and engaged the undead abominations.

Ten skeletons all turned at once as soon as the doors opened and light flooded the room. Their sole purpose: kill the living was etched clearly on their bony faces. The ten skeletons proved to be more difficult than our party initially anticipated as the fight dragged on. However, recalling one of the scrolls she found recently, Kendra summoned a mighty bison imbued with holy power to smite these accursed horrors. With its divine protection, the mighty bison simply shrugged off the would be attackers and focused its fury on the skeletons. Within a few moments, all the skeletons were destroyed.

After taking a few moments to look throughout the room, the party realized that this was the actual crypt. Dozens, perhaps hundreds of skeletal remains lay to rest here. Unfortunately, it appeared several of the graves had been recently disturbed. Derrek, recalling his magical studies proclaimed that these crypt skeletons were clearly animated by dark magic. If was at this point that Kimbra noticed that skeletons they had just destroyed were beginning to pull themselves back together.

Hastily, our heroes ran and smashed the skeletons once gain. Then, using some shields as impromptu shoves, deposited all the bones into the chasm. Thinking the problem solved went back into the crypts. Unfortunately, as they were passing through the crypts, they once again heard the rustling of bones becoming animated. Realizing their were several hundred potential skeletons, they decided to lock the doors and go further into the crypt to hopefully find the magic that was causing this.

Down another long hallway, the group entered a massive circular mausoleum over 20 across Along the walls plaques with the names of ancient lords lined the walls three high. And, on the floor, encompassing the entire room was a glowing eight pointed star. At each point, a symbol was drawn on the floor. In the center of the star, written in common was the phrase ‘Have a Nice Day’ around a circle encompassing two dots and an arc: en effigy of a smiling face.

“Definitely Magic” concluded Derrek.

Tentatively, Derrek reached his hand into the energy. Feeling nothing, he concluded that the glowing lines were not directly harmful. Seeing this, Draaka decided that she would investigate the strange symbol in the center of the star. In frustration, Draaka stomped on the smiling face.

As soon as her foot touched the face, all the glowing lines disappeared and slammed the doors to room shut, locking our heroes in. After a few heartbeats a loud thud could be heard. Echoing off the walls, the sound appeared to come from all directs. However, the perceptive Kimbra immediately located the source of the sound: it was coming from inside one of the crypts!. “Boom! Boom! BOOM!” the slamming continued to become louder and faster. Dust was visibly falling from the walls and minute cracks began to appear.



With a tremendous crash, the stone plaque flew halfway across the room and an armored skeleton emerged from the tomb. Seeing our heroes it immediately rushed towards them. Seeing yet another unholy abomination, Draaka unleasher her fury and rushed headlong into battle with the undead spawn. At the same time, Derrek tried to use on of his new found scrolls to dominate the skeleton. Unfortunately, the power within the scroll was too strong for him and ended up ruining the scroll without releasing it’s magic. With magic depleted, it was now up to the strength of arms.

Despite her powerful blows, the skeleton proved to be more difficult than the others. And its greatsword quickly injured our barbarian friend. With the help of her allies, Draaka was able to cling to life round after round. Finally, our heroes were able to destroy the deadly skeleton.

Exhausted after the fight, Kimbra noticed something. The sounds the other undead had been makeing ceased. A quick look down the hall confirmed her suspicions – without the magic, the undead corpes became just a pile of bones.

Meanwhile, Kendra invoked the incantation mentioned in the map. A large sea chest seemed to materialize out of nowhere (Derrek was quick to point out that the chest was simply called forth using a predetermined trigger word from a localized pocket dimension).

Inside the chest was gold, jewels and other precious art objects. Burried near the bottom was a plain looking rosewood box. Inside the box, was a crystal lens sixes across and nearly two inches thick.

After collecting their spoils, the group traveled home back to Edgemoore.

Upon arriving home, they immediately noticed several changes. First, while adventuring, they had lost track of time and the Mid Season Festival was underway. Games, vendors and a plethora of people were overflowing Edgemoore. Second, the ports were exploding with traveling merchants. Apparently Edgemoore’s growing population was attracting more people from all over Erramus. Finally, upon entering the city, the guards requested their travel documents. While away, the new mayor had implemented a new decree requiring all citizens of Edgemoore to establish residency and acquire travel documents.

When questioned as to the new rule, the guards simple response of: “for your protection” didn’t sit well with our heroes.


AaronHill AaronHill

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